Am I Just Stupid, Or Is Blender Impossible To Work With?
Another gripe I have with Blender is it's apparent inability to change the number of frames in an animation. Yes, believe it or not, I actually figured out how to do an animation (on a curved path no less). But it is preset at 100 frames, and no matter what you set the number of frames to be, it will always be 100 (plus some number of copies of the last frame). This isn't changed by modifying the frame rate or duration either. Thankfully, I didn't need an animation for a project or anything... Oh wait, I did. Well, it's a good thing that 4 seconds was enough.
Another serious problem is the lighting system. I'm a pretty experimental person; and I tried every combination of every setting on anything to do with lighting, and I couldn't even make it do shadows. But that's okay; it wouldn't have helped the looks because the textures all looked like plastic. Yes, all of my solid-colour textures (because I can't for the life of me figure out how to load .BMPs), looked like plastic (no matter what I did with that "specularity", "reflectiveness", or whatever other options there were.
Anyways, before I get a flood of e-mails saying "OMG UR STUPDI LOL READ THE TUTORIALS ON TEH INTARNETS!!", I did so, and all of them seem to be describing either:
1. How to move the camera so you can look at the default cube in different ways, or
2. Real-time animated boolean operations with patch NURBS splines controlled by bezier curves in advanced ray-traced 7-dimensional space for models with half a billion vertices.
So if someone could write a Blender tutorial covering stuff in between those two, like:
1. Why the shortcut keys are so counter-intuitive,
2. How to make things not look like plastic,
3. How to make shadows,
4. How to make a collection of three vertices into a face, and
5. How to make animations with more than 100 frames.
I would be very appreciative.
But for now I'll stick to JED.